﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ChouteZemUp.Game
{
	class Target: Engine.ControllerGameObject
	{
		protected int mPoint;
		protected static List<Target> sTargetList;
		protected List<Bullet> mBulletList;

        public Target()
        {
            mPoint = 5;
        }

        public void Update()
        {
            foreach (Bullet bullet in mBulletList)
            {
                if (this.Intersect(bullet) != null)
                {
                   
                }
            }



        }
	}
}
